Bar Chair

This assignment was optional to make at Yrgo, unless you wanted to ace the course (which I always do). We were given 4 images of the original chair in different angles to use as textures on planes in the scene, so we could trace the images like someone would trace an image onto paper with a pencil. The chair is made of several boxes, which has been modified one way or another in 3DS Max. Once I attached each part together, the mapping for the textures came out wrong, so I detached everything and added an UVW Map modifier to each part before attaching them again to make the texture look more accurate.

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